Tom Poston commented on my posting titled "Incoming" where he expressed that there are certain specific instances were heavy artillery would inpact the tactical situation...he mentions Omaha Beach. That makes perfect sense and when/if a Fireball book is done on Omaha Beach there will undoubtly be rules for that.
The philosophy of the Fireball Forward is that each book will contain rules that will allow you to play the sceanrios in that particular book. So the artillery rules I am writing for the fight for St. Lo are based on the conditions at that battle. When a new book comes out (my friend is going to do one on Villers Bocage)the rules will be tweaked to fit that situation.
I am sure somewhere down the road the rules will allow for a barrage of 122mm howitzers to rain down and smash some poor bloody infantry.
Mark
Saturday, February 20, 2010
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Mark,
ReplyDeleteAlthough I really enjoyed the Fireball Forward games I got to play at Fall In! and see a lot of promise in the game, I must admit that the scenario specific focus is currently dampening my enthusiasm a good bit. I suffer from a little bit of gamer ADD and if I read a bit about a battle in the Pacific or North Africa and have a hankering to play that game, I'm going to want to be able to sit down and write a scenario for that and play it. I enjoy coming up with scenarios, so would really like to have a pretty close to full tool box in the rules that I can use. I can add in special rules for scenarios or terrain, but it's a lot more work to try and add in a whole mechanism for a major component.
The choice of Panzer Lehr in the bocage as the first set of scenarios highlights an interesting battle, but also represents a rather extreme case in terms of the battlefield, which also serves to reduce the utility of the planned initial release.