British Cromwell hunts Whittman!

British Cromwell hunts Whittman!
A pic from a Fireball game at Fall In 2010

Monday, May 3, 2010

Ranged Infantry FIre Rules

On Saturday evening Sean, Adrian, Tom Ballou and myself played the second scenario in the Mark IV battalion mini-campaign and we tried a new take on infantry fire. Basically Jonathan reworked the firing system used for armor combat. Players resolve fire combat by rolling a certain number of 'damage' dice and a 'range' die. The range die can be modified by certain factors (a short list) and if the target is in whatever final range is determined, then the damage dice may have an effect. Everyone thought it played well although perhaps a bit more deadly...more playtesting will be needed to see if that is the case.

The jury is still out on all this. The advantage of the new take on infantry fire combat is that it matches the way we resolve armor combat so the system is the same across the rules. The disadvantage is it is a slightly more complex system. The complexity issue has not been a problem after players go through a couple of turns. But the original system was simple and elegant. A good test is always running the games at the big conventions. There I can see how players who have never played it before react to the feel of the game. So we will see what players at Historicon think about it.

If we do ultimately decide to not use this new system we will have to revamp the armor rules because I do feel that having one system across the rules is the way to go.


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