tag:blogger.com,1999:blog-7388986403517716204.post310518962280989905..comments2023-10-08T08:25:41.487-07:00Comments on Fireball Forward - World War 2 Wargaming Rules: Latest game and new thoughts on Machine GunsMark Fastosohttp://www.blogger.com/profile/07722273613146367902noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7388986403517716204.post-17672888667434078652010-05-06T10:37:05.158-07:002010-05-06T10:37:05.158-07:00Brian,
Thanks for your insights. We are definate...Brian,<br /><br />Thanks for your insights. We are definately trying to design rules that reward players for good tactics and punish bad tactics without relying on excessive charts and rules. I hope this new take on MGs will do that. As for the MG team assaulting your position we'll think on that. They do suffer a -1 in close combat which means against a full squad they will lose the fight twice as often as the squad. Maybe that is not enough of a penalty...Mark Fastosohttps://www.blogger.com/profile/07722273613146367902noreply@blogger.comtag:blogger.com,1999:blog-7388986403517716204.post-45786631806400499192010-05-04T18:48:59.777-07:002010-05-04T18:48:59.777-07:00Mark,
My one comment on the proposed idea is that...Mark,<br /><br />My one comment on the proposed idea is that it sounds right for an open top vehicle or similar AFV with good vision, but I would not expect a buttoned up tank to gain the same advantage. Perhaps a tank that is suppressed/buttoned (I can't remember the exact possible states in the game) gets only the one shot.<br /><br />Giving machine gun teams a boost like this would give players a good reason to use those teams as their historical counterpart. I still remember the one game I oplayed at Fall In! where my position fell because the German's MG-34 team was able to fire as an MG (with appropriate bonuses) and also then get up and act as an assult team to turn the flank of my position...Anonymousnoreply@blogger.com